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3 On 3 Black Top Jam Rules

Black Top Jam Official Rules

  • The game will be played on an 84 by 50 feet asphalt surface basketball court with 1 basket at 18 inches (46 cm) in diameter and mounted at a height of 10 feet (3.048 m) to backboards at each end of the court. The court will have a regular basketball playing court sized zone, including a free throw line (5.80m) and a two point line (6.75m). Half a traditional basketball court will be used for each game.
  • The official 3×3 ball shall be used in all categories.
  •  All teams will consist of 4 players (3 players on the court and 1 substitute).  Note: No coach on the playground, no remote coaching from the bleacher is allowed.
  •  Game Officials: the game officials shall consist of 1 or 2 referees and time/score keepers.
  • Beginning of the Game both teams shall warm-up simultaneously prior to the game. A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
  • The game must start with three players on the court. A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing court with 3 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w (“w” standing for win).
  • Scoring:  Every shot inside the arc shall be awarded one 1 point and every shot behind the arc shall be awarded 2 points. Every successful free throw shall be awarded 1 point.
  • Playing Time: The regular playing time shall be as follows: one period of 10 minutes playing time. The clock shall be stopped during dead ball situations and free throws. The clock shall be restarted after the exchange of the ball is completed (as soon as it is in the offensive team’s hands). However, the first team which scores 21 points or more wins the game if it happens before the end of regular playing time.
  • This rule applies to regular playing time only (not in a potential overtime).  If the score is tied at the end of playing time, an extra period of time will be played. There shall be an interval of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins game.
  • A team shall lose by default if it leaves the court before the end of the game or all the players of the team are injured and/or disqualified. In case of a default situation, the winning team can choose to keep its score or have the game forfeited, whilst the defaulting team’s score is set to 0 in any case.
  •  A team losing by default or a tortuous forfeit will be disqualified from the competition. Note: if a game clock is not available the running time’s length and/or required points for sudden death is at the organizer’s discretion. Recommendation setting the score limit in line with the game’s duration (10 minutes/10 points; 15 minutes/15 points; 21 minutes/21 points).
  •  Fouls/Free Throws: A team is in a penalty situation after it has committed 6 fouls. Players are not excluded based on the number of personal fouls.
  •  Fouls during the act of shooting inside the arc shall be awarded 1 free throw, whilst fouls during the act of shooting behind the arc shall be awarded 2 free throws.   Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw.
  • Team fouls 7, 8 and 9 shall always be awarded with 2 free throws. The 10th and any subsequent team foul will be awarded with 2 free throws and ball possession. This clause is applied also to fouls during the act of shooting and overrules.
  •  Technical Fouls: all technical fouls will be always awarded with 1 free throw and ball possession; whilst unsportsmanlike fouls will be awarded with 2 free throws and ball possession. The game shall continue with an exchange of the ball behind the arc at the top of the court after a technical or unsportsmanlike foul.  Note: no free throws are awarded after offensive foul.
  •  Ball in Play: Following each successful field goal or last free throw (except those followed by ball possession): – A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc. – The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.  8.2. Following each unsuccessful field goal or last free throw (except those followed by ball possession): – If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc. – If the defensive team rebounds the ball, it must return the ball behind the arc (by passing or dribbling).
  •  If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling). Possession of the ball given to either team following any dead ball situation shall start with a check-ball, i.e. an exchange of the ball (between the defensive and the offensive player) behind the arc at the top of the court.
  • A player is considered to be “behind the arc” when neither of his feet are inside nor step the arc. In the event of a jump ball situation, the defensive team shall be rewarded the ball.
  • Stalling – Stalling or failing to play actively (i.e. not attempting to score) shall be a violation. If the court is equipped with a shot clock, a team must attempt a shot within 12 seconds. The clock shall start as soon as the ball is in the offensive players’ hands (following the exchange with the defensive player or after a successful field goal underneath the basket).
  • It will be consider a violation, if after the ball has been cleared an offensive player is dribbling inside the arc with the back or side to the basket for more than five seconds.  Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the referee shall give them a warning by counting the last 5 seconds.
  • Substitutions: Substitutions can be done by any team when the ball becomes dead, prior to the check-ball or free throw. The substitute can enter the game after his teammate steps off the court and establishes a physical contact with him. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees or table officials.
  • Time-Outs:  Each team is granted one team time-out. Any player can call the time-out in a dead ball situation. All time-outs have a length of 30 seconds. Note: time-outs and substitutions can only be called in dead ball situations and cannot be called when the ball is live pursuant
  • Protest Procedure: In case a team believes its interests have been adversely affected by a decision of an official or by any event that took place during a game, it must proceed in the following manner: 1. a player of that team shall sign the score sheet immediately at the end of the game and before the referee signs it. 2. Within 30 minutes, the team should present a written explanation of the case to the Sports Director.
  • Seeding Rules: Teams are seeded correlatively to the team ranking points (sum of the team’s 3 best players ranking points, prior to the competition). In case of a same team ranking points, seeding will be determined randomly prior to the competition start.
  •  Disqualification: A player committing 2 unsportsmanlike fouls (not applicable to technical fouls) will be disqualified from the game by the referees and may be disqualified from the event by the organizer. Independent thereof, the organizer will disqualify the player(s) concerned from the event for acts of violence, verbal or physical aggression, tortuous interference in game.. The organizer may also disqualify the entire team from the event depending on the other team members’ contribution (also through non-action) to the aforementioned behavior.